![]() The main use for credits is to get other characters with more varied movesets: Anakin, for example, has a rocket that lets him change direction mid-flight, and Captain Panaka fires a laser pistol. You can also purchase the credits with real money which is where the game tries to get more out of you than the 99 cents you paid in the first place. An achievement system, for example, lets you earn credits, the in-game currency, when you do a certain amount of damage with a specific character, or collect enough of the bonus crystals scattered across the map. Several other supplementary features keep the game varied. If you're impatient or just fast at the game, though, you've probably already started prepping your next shot, and that camera shift is going to really mess up your aim and might cause you to unintentionally fire. In terms of gameplay, the biggest problem is one that all the "Angry Birds" games have had: after your bird hits its target, the camera waits a bit for the dust to settle and the points to add up before refocusing on the slingshot for your next move. Tapping the screen again will activate the particular bird's special ability: Qui-Gon Jinn destroys objects around him with a lightsaber, Obi-Wan Kenobi can aim a short-range Force-push that topples light objects, Yoda bounces off of several surfaces before rolling to a stop. When it comes to gameplay for its explosively popular "Angry Birds" games, Rovio's strategy has been 'if it isn't broken, don't fix it.' The games have introduced some interesting new situations, such as the orbital gravity of "Angry Birds Space" or the diverse character abilities of "Angry Birds Star Wars," but overall the premise is the same: put bird in slingshot, slide finger to aim, release to fire.
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